Sunday, October 19, 2008

Skills to Train

Skills useful for all ships (very high priority - should be trained to a minimum of IV):

Electronics (fit more stuff)
Engineering (fit more stuff)
Energy Management (more cap/use MAPC)
Energy Systems Operation (cap regenerates quicker)
Shield Management (more shields - harder to kill)
Shield Operations (regenerate shield quicker)
Mechanic (more structure - harder to kill)
Hull Upgrades (more armor - harder to kill)
Navigation (fly faster)
Evasive Maneuvering (turn quicker)
Warp Drive Ops (warp farther)
Spaceship Command (turn quicker)

Skills useful for combat ships (high priority - train to at least III):

*Drones*
Drones (use drones)
Scout Drone Ops (use combat drones)
Drone support skills

*Electronics*
Long Range Targeting (target farther)
Signature Analysis (target quicker)
Targeting (target more ships)

*Engineering*
Energy Grid Upgrades (use PDS, RCU)

*Gunnery and/or Missile Launcher Ops (depends on race)*
Gunnery/Missile Launcher Ops (see above)
All Support Gunnery/Missile skills (as above)
Weapons Upgrades (fit more stuff)
Advanced Weapons Upgrades (fit more stuff)

*Mechanic*
Repair Systems (don't have to pay to repair ships)

*Navigation*
Acceleration Control (go faster w/AB/MWD)
Afterburner (go faster)
Fuel Conservation (use less cap)
High Speed Maneuvering (use MWDs)

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